a plague tale innocence trophy guide
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Welcome to the A Plague Tale: Innocence Trophy Guide, your comprehensive resource for unlocking all 36 trophies in this captivating medieval adventure. Released in 2019 by Asobo Studio, this narrative-driven game combines emotional storytelling, stealth, and puzzle-solving. With a focus on Amicia and Hugo’s journey, the trophy system offers a mix of story-related, collectible, and equipment upgrade achievements, making the platinum highly achievable for dedicated players. This guide will walk you through every step, ensuring you don’t miss a single trophy on your way to the coveted platinum.
1.1 Overview of the Game and Trophy System
A Plague Tale: Innocence is a narrative-driven adventure set in medieval France during the Black Death. Players control Amicia and her brother Hugo as they navigate a dark, rat-infested world filled with danger. The trophy system includes 36 achievements, with most tied to story progression, collectibles, and equipment upgrades. The platinum is considered relatively easy, with a difficulty rating of 3.5/10, and can be completed in 12-15 hours. Trophies are divided into story-related, collectible, and equipment upgrade categories, ensuring a balanced experience. The game offers a single-playthrough potential, with Chapter Select available for cleanup. This guide provides a clear path to unlocking all trophies, focusing on efficient resource management and strategic progression.
1.2 Importance of Collectibles and Upgrades
In A Plague Tale: Innocence, collectibles and upgrades are crucial for achieving the platinum trophy. Collectibles include Curiosities, Flowers, and Gifts, which are tied to specific trophies. Gathering all Curiosities unlocks the Curiosities Collector trophy, while finding all Flowers completes Botanist. Gifts enhance Hugo’s abilities and contribute to trophies like Handful of Pockets. Upgrades are equally important, as enhancing Amicia’s sling and equipment unlocks trophies like Not a Toy Anymore and Alchemist. Efficiently managing crafting materials ensures resources aren’t wasted on unnecessary ammo, allowing focus on upgrades. Semi-missable trophies require attention, but Chapter Select simplifies cleanup. Balancing story progression with collectible hunting and strategic upgrades is key to a smooth trophy journey.
Types of Trophies in A Plague Tale: Innocence
The game features 36 trophies, including story-related, collectible, equipment upgrade, and chapter-specific achievements. Each category offers unique challenges, from progression-based trophies to hidden collectibles and upgrade milestones.
2.1 Story-Related Trophies
Story-related trophies in A Plague Tale: Innocence are earned by progressing through the game’s narrative. These trophies unlock automatically as you complete each chapter, with many being unmissable. For example, completing Chapter 1 grants the trophy “The Plague,” while finishing the game unlocks “Ashes.” These trophies highlight key moments and the game’s emotional journey. Since they are tied to story progression, no additional actions are required beyond playing through the story. This makes them accessible to all players, ensuring a smooth start toward the platinum trophy without extra challenges or collectible hunting.
2.2 Collectible Trophies
Collectible trophies in A Plague Tale: Innocence reward players for gathering specific items throughout the game. These include Curiosities (26 total), which are unique objects that reveal more about the world, and Flowers (13 total), which Hugo collects for his herbarium. Additionally, there are Gifts (11 total) that Amicia can give to Hugo to strengthen their bond. While most collectibles can be found naturally, some require careful exploration. Trophies like Curiosities Collector and Botanist are unlocked upon completing these collections. These trophies add depth to the game, encouraging players to thoroughly explore each chapter. Use the in-game collectible tracker and Chapter Select feature to ensure no items are missed, making the journey to platinum smoother and more enjoyable.
2.3 Equipment Upgrade Trophies
Equipment upgrade trophies in A Plague Tale: Innocence are tied to enhancing Amicia’s tools and abilities. These include upgrading her sling and equipment to their maximum potential. The trophy Not a Toy Anymore unlocks when the sling is fully upgraded, while Handfull of Pockets is awarded for maximizing inventory space. Crafting materials like sulfur, iron, and herbs are essential for these upgrades. Players must strategically collect resources throughout the game or replay chapters via Chapter Select to farm materials. Efficient resource management is crucial, as upgrading both the sling and equipment in one playthrough is challenging. These trophies add a layer of strategy, encouraging players to explore and plan their upgrades carefully to unlock all related achievements.
2.4 Chapter-Specific Trophies
A Plague Tale: Innocence features 9 chapter-specific trophies, each tied to completing certain chapters or achieving specific actions within them. These trophies are unmissable and unlock automatically upon finishing the respective chapters. For example, trophies like The Blacksmith and Feeding the Hungry require completing key moments in specific chapters. Some trophies, like Not a Toy Anymore, involve upgrading equipment, while others, such as Handfull of Pockets, focus on inventory management. These trophies ensure players experience the game’s pivotal moments and challenges. While most are straightforward, a few may require careful attention to detail or stealth mechanics to avoid missing them. Chapter Select can also be used to revisit chapters and clean up any overlooked achievements, ensuring a smooth path to the platinum trophy.
Collectibles in A Plague Tale: Innocence
A Plague Tale: Innocence is rich with collectibles, including Hugo’s Herbarium flowers, Curiosities, and Gifts. Finding these is crucial for unlocking specific trophies and adds depth to the game.
3.1 Curiosities: Locations and Requirements
Curiosities are hidden items scattered throughout A Plague Tale: Innocence that provide insights into the game’s world. There are 26 Curiosities, each requiring specific actions or exploration. For example, in Chapter 2, you’ll find a Curiosity by examining a bloodstain on a door after a brief cutscene. Others may involve solving simple puzzles or interacting with environmental elements. Collecting all Curiosities unlocks the Curiosity Collector trophy, which is essential for the platinum. Ensure you follow a guide or thoroughly explore each chapter to locate them, as missing one can necessitate a replay using Chapter Select.
3.2 Flowers: Hugo’s Herbarium Guide
Flowers in A Plague Tale: Innocence are key collectibles tied to Hugo’s Herbarium, a journal documenting his discoveries. There are 13 flowers to find, each hidden in specific chapters. For example, in Chapter 9, a rare flower is located near a tomb after a heartfelt moment with Hugo. Collecting all flowers unlocks the Botanist trophy, a requirement for the platinum. Use stealth and thorough exploration to locate them, as some are easy to miss. Referencing a guide is recommended to ensure you don’t overlook any, as missing one will require a replay via Chapter Select. Hugo’s Herbarium adds depth to the story, making these collectibles both rewarding and meaningful.
3.3 Gifts: How to Find and Give Gifts to Hugo
In A Plague Tale: Innocence, Hugo can receive 11 unique gifts that strengthen his bond with Amicia. These items, such as apples or feathers, are found in specific chapters and must be given to Hugo during or after certain events. For example, in Chapter 2, an apple can be picked from a tree and given to Hugo after a mini cutscene about white crosses. Gifts are often hidden in plain sight or require slight detours. Missing a gift in a chapter makes it inaccessible unless you replay via Chapter Select. Collecting all 11 gifts rewards you with a trophy, making them a charming yet essential part of your platinum journey. Use a collectibles guide to track them and ensure you don’t miss any!
Equipment and Alchemy Upgrades
Upgrading Amicia’s equipment and mastering alchemy is crucial for progression. Use crafting materials to enhance her sling, tools, and potions. Efficient resource management ensures upgrades without waste, aiding trophy unlocks like Not a Toy Anymore and Handfull of Pockets. Prioritize upgrading pockets early to carry more supplies, and consider focusing on one category first. Replay Chapter 9 via Chapter Select to farm materials and fully upgrade both equipment and sling, leveraging the upgrade glitch for easier progression. Balancing upgrades ensures you unlock all related trophies seamlessly.
4.1 Upgrading Amicia’s Sling
Upgrading Amicia’s sling is essential for combat efficiency and unlocking the Not a Toy Anymore trophy. Gather crafting materials like sulfur, iron, and gears from enemy camps or hidden chests. Use the workbench in safe zones to enhance the sling’s power, range, and reload speed. Prioritize upgrades that suit your playstyle, focusing on damage early on. Fully upgrading the sling requires specific materials found in later chapters, especially in Chapter 9. Replay chapters via Chapter Select to farm resources if needed. A fully upgraded sling is a key component for tackling tougher enemies and achieving the platinum trophy. Ensure you manage your resources wisely to avoid wasting materials on unnecessary upgrades early in the game.
4.2 Upgrading Equipment and Tools
Upgrading equipment and tools is vital for enhancing Amicia’s abilities and unlocking trophies like Handful of Pockets. Focus on improving your inventory capacity by upgrading pockets, allowing you to carry more crafting materials. Use resources like sulfur, iron, and gears to enhance tools such as the sling, torch, and knife. These upgrades can be crafted at workbenches found in safe zones. Prioritize upgrades that suit your playstyle, whether offensive or defensive. Materials can be found in enemy camps, hidden chests, or by replaying chapters via Chapter Select. Efficient resource management is key to avoiding waste and ensuring you have enough materials for all upgrades. Fully upgrading your equipment is essential for tackling late-game challenges and securing the platinum trophy;
4.3 Crafting Materials and Resources
Crafting materials are essential for upgrading equipment and creating items in A Plague Tale: Innocence. Key resources include sulfur, iron, and gears, which are used to enhance tools like the sling and knife. These materials can be found in chests, enemy camps, or hidden areas. Additional resources such as herbs, ropes, and fabrics are used for crafting ammo and other utilities. Efficient crafting requires balancing material usage to avoid waste. Prioritize using common materials for ammo while saving rare ones for equipment upgrades. Explore thoroughly to gather resources, and consider replaying chapters via Chapter Select to stockpile materials. Proper resource management is crucial for unlocking trophies like Not a Toy Anymore and achieving the platinum trophy.
Crafting and Resource Management
Efficiently manage crafting materials to avoid waste and maximize upgrades. Prioritize using common resources for ammo while saving rare materials for equipment upgrades, ensuring progress toward trophies like Not a Toy Anymore.
5.1 Efficient Use of Crafting Materials
Managing crafting materials effectively is crucial for progression. Focus on using common resources like sulfur and iron to craft cheap ammunition, such as rocks and fire arrows, to conserve rare materials for essential upgrades. Prioritize upgrading your sling and equipment gradually, as fully upgrading both in one playthrough is challenging due to limited resources. Save rare materials like sulfur and herbs for critical upgrades, such as the sling’s accuracy or equipment durability. Avoid crafting unnecessary items, and always check your inventory before crafting to prevent waste. Efficient resource management ensures you can unlock trophies like Not a Toy Anymore and Handfull of Pockets without missing out on upgrades.
5.2 Avoiding Wasteful Ammunition Crafting
To avoid wasting crafting materials, focus on creating only what is necessary for progression. Craft cheap ammunition like rocks and fire arrows sparingly, as they consume valuable resources. Avoid overstocking items like fire arrows, which require rare materials like sulfur. Instead, use resources strategically to upgrade Amicia’s sling and equipment, as these upgrades unlock trophies and improve gameplay efficiency. Save rare materials for critical upgrades rather than expendable ammo. Additionally, stockpile resources like iron and herbs for later chapters, where they are needed for advanced upgrades. By being mindful of your crafting, you can conserve materials and ensure a smooth path to unlocking all trophies.
Missable Trophies and Tips
While most trophies are unmissable, “Not a toy anymore” and “Handfull of pockets” are semi-missable. Use Chapter Select to clean up any missed trophies after completing the story.
6.1 Semi-Missable Trophies and How to Avoid Missing Them
Two trophies, “Not a toy anymore” and “Handfull of pockets,” are semi-missable in A Plague Tale: Innocence. To unlock “Not a toy anymore,” ensure you fully upgrade Amicia’s sling before completing the game. For “Handfull of pockets,” prioritize upgrading your inventory space early, as missing this can require replaying chapters. Both trophies can be achieved by replaying specific chapters using Chapter Select after the story. Plan resource management carefully to avoid missing these achievements. With proper planning and the use of Chapter Select, you can unlock all trophies without significant difficulty.
6.2 Using Chapter Select for Cleanup
A Plague Tale: Innocence offers a convenient Chapter Select feature, allowing players to revisit specific chapters and clean up any missed trophies or collectibles. This is particularly useful for chapter-specific achievements or collectibles that might have been overlooked during the initial playthrough. By replaying chapters, you can focus solely on gathering missed items or completing specific actions without the pressure of progressing the story. Additionally, Chapter Select is ideal for farming crafting materials to fully upgrade equipment or the sling if resources were scarce during the first playthrough. This feature ensures that no trophy is left unobtainable, making the platinum journey seamless and stress-free.
Chapter-Specific Trophy Guides
Chapter-specific trophies offer unique achievements tied to individual chapters, ensuring a diverse and engaging experience. This guide provides detailed strategies for each chapter’s trophies, helping you unlock them seamlessly.
7.1 Chapter 1: The Plague
Chapter 1 sets the stage for the story, introducing Amicia and Hugo’s journey. The trophy “The Plague” unlocks automatically at the end of the chapter, marking the beginning of your adventure. This chapter focuses on storytelling and character development, with no collectibles or missable trophies. However, it’s a good opportunity to familiarize yourself with the controls and gameplay mechanics. Take note of the environment and interactions, as these will be crucial for later chapters. While there are no additional achievements here, completing this chapter is essential to progress and understand the narrative. Use this time to adjust to the game’s pace and prepare for the challenges ahead.
7.2 Chapter 2: The Strangers
In Chapter 2, you’ll unlock the trophy “The Strangers” upon completion, marking your progress through the story. This chapter introduces key gameplay elements like stealth and resource management. After a mini cutscene where Amicia explains the white crosses to Hugo, explore the area to find a gift for him—an apple from a nearby tree. Additionally, there are two Curiosities and one Gift in this chapter, so keep an eye out for interactive objects and hidden items. The chapter is relatively short, with no missable trophies, but it’s crucial to familiarize yourself with the environment and Hugo’s behavior, as these mechanics will be vital in later chapters. Use this opportunity to practice stealth and resource gathering.
7.3 Chapter 3: The Inquisitorial Trail
Chapter 3 introduces crafting and resource management, essential for upgrades. Prioritize upgrading your pockets to carry more items. Explore thoroughly to find Curiosities, Flowers, and the first Alchemist Cart. Two semi-missable trophies, “Not a toy anymore” and “Handfull of pockets”, require specific actions. Use Chapter Select later to clean up any missed trophies. This chapter sets the foundation for future progress, so manage resources wisely and avoid wasting materials on unnecessary crafting. Keep an eye out for hidden collectibles and interact with the environment to ensure you don’t miss anything. Efficient use of your sling and tools will be crucial as you navigate through the increasing challenges ahead.
7.4 Chapter 4: The Little Prince
In Chapter 4, you’ll navigate through an orchard and encounter a key trophy opportunity. Hugo will hide among the bushes, and you must find him by the 6th row on the left. This unlocks the “Hide and Seek” trophy. Additionally, ensure you collect Curiosity #4 near a well before progressing. This chapter introduces more complex stealth mechanics, so use your sling wisely to distract or disarm enemies. Keep an eye out for resources to upgrade your equipment later. Manage your materials carefully, as crafting becomes more essential. This chapter sets the stage for deeper character development and challenges ahead, so stay vigilant and explore thoroughly to avoid missing anything.
7.5 Chapter 5: Blood Ties
In Chapter 5, the focus shifts to navigating a fallen siege tower infested with rats. To unlock the “Merciful” trophy, place the torch in a holder halfway through the tower and use Ignifer to light the brazier, saving the trapped soldier. This chapter introduces tighter spaces and more complex rat dynamics, requiring precise use of light sources and crafting. Keep an eye out for Curiosities and Flowers, as they are scattered throughout the environment. Managing your resources is crucial, so craft only essential items like Cheap Ammunition to conserve materials. Additionally, this chapter offers opportunities to upgrade your equipment further, so prioritize collecting crafting materials whenever possible. Stay alert and methodical to ensure you don’t miss any collectibles or trophy-related actions.
7.6 Chapter 6: The Damned
Chapter 6 introduces a tense atmosphere as Amicia and Hugo navigate through increasingly dangerous environments. To unlock the “Penance” trophy, follow Hugo down the spiral stairs at the start of the chapter and discover the tomb, where a heartfelt moment will trigger the achievement. This chapter also requires careful resource management, as crafting materials become scarce. Use Odoris to distract swarms of rats while avoiding armored soldiers, who are tougher to defeat. Focus on stealth and precision, as direct confrontations can be deadly. Keep an eye out for hidden paths and utilize your sling strategically to overcome obstacles. The chapter’s climax demands quick thinking to protect Hugo, ensuring his safety as you progress through the story.
7.7 Chapter 7: The Judge
Chapter 7: The Judge is a pivotal moment in the story, with the “The Judge” trophy unlocking automatically at the end of the chapter. This section focuses on navigating the tense atmosphere of the castle and avoiding detection by soldiers. Use stealth and distractions to evade guards, and ensure Hugo stays close to avoid separation. Key moments include solving puzzles to progress and making strategic use of crafting materials like Ignifer and Odoris. Keep an eye out for collectibles, as this chapter contains several hidden curiosities and flowers. Managing resources wisely is crucial, as encounters with armored soldiers require precise planning. The chapter’s climax demands careful navigation to ensure both Amicia and Hugo’s safety, setting the stage for the story’s unfolding events.
7.8 Chapter 8: The Apothecary
Chapter 8: The Apothecary is a story-driven chapter where the “The Apothecary” trophy unlocks automatically upon completion. This section delves into the mysteries of Lucas’s research and the growing bond between Amicia and Hugo. Navigate through the alchemy lab, solving puzzles and avoiding soldiers to progress. Key moments include uncovering the secrets of the Macula and its connection to Hugo’s powers. Keep an eye on your crafting materials, as you’ll need them for distractions and light sources. Stealth is crucial here, as the lab is heavily guarded. Ensure Hugo stays close, as his insights are vital. Additionally, there’s a hidden tomb accessible by following the spiral stairs past Lucas’s lab, offering a heartfelt moment and a trophy.
7.9 Chapter 9: A Plague Tale
Chapter 9: A Plague Tale sees the story intensify as Amicia and Hugo confront the Inquisition directly. The “A Plague Tale” trophy unlocks upon completing this chapter. This section is action-packed, with intense chase sequences and strategic stealth gameplay. Utilize your crafting skills wisely, as resources are scarce. Key moments include navigating through crowded streets and avoiding the relentless pursuit of enemies. Hugo’s abilities play a crucial role here, so ensure he’s safe. Collectibles like flowers and curiosities can still be found, but the focus shifts to survival. The chapter’s climax sets the stage for the final act, making it a pivotal point in the story. Use distractions and light sources effectively to evade danger and progress smoothly.
7.10 Chapter 10: Ashes
Chapter 10: Ashes marks the emotional and intense conclusion of A Plague Tale: Innocence. The “Ashes” trophy is unlocked upon completing this final chapter, where Amicia and Hugo face their greatest challenges yet. The story reaches its climax, with a focus on evading enemies and making critical decisions. Stealth and resource management are key, as the Inquisition’s forces close in. Hugo’s abilities are essential in certain sections, and the chapter’s atmosphere is both tense and heartfelt. While there are no collectibles here, ensuring Hugo’s safety remains a priority. The chapter’s end ties up the narrative threads, providing a satisfying yet haunting conclusion to the journey. Use distractions and light sources wisely to navigate the final obstacles and secure the trophy.